The Code
The crew code serves as a practical guide for the behavior and conduct of members of The New England Pirate Company.
While pirates may portray rogue and adventures in story, the real strength of the company comes from professionalism, cooperation and the respect among the crew.
These guidelines help ensure that every pirate contributes o a positive and successful experience for fellow crew members, venues and audiences.
Stay In Character
Pirates of The New England Pirate Company strive to maintain their character whenever possible while performing.
Guests should feel that they have encountered a real pirate crew rather than performers stepping in and out of role.
Character may be broken when necessary for safety or important communication, but immersion remains the core goal.
Support the Crew
A pirate ship cannot sail with only one sailor
Members of the company support one another during performances and rehearsals. Pirates help their fellow crew member succeed and ensure that everyone has opportunity to contribute.
The strength of the company lies in team work.
Respect the Venue
Pirates are guests in every Establishment they visit.
Members of The New England Pirate Company treat venues staff, owners, and guest with the respect and professionalism.
The crew strives to leave every venue with the desire to invite the pirates back again.
Represent the company Well
Every Pirate that represents The New England Pirate Company whenever they appear in costume or perform under its banner must conduct themselves in a way that reflects positively on the company and maintains its reputation
Encourage Growth
New pirates may require time to develop confidence and skill.
Members of the company encourage improvement and help new recruits learn the traditions and expectation of the crew
Growth strengthens the company
Maintain the Spirit of Adventure
Above all, Pirates remember why the company exists.
The New England Pirate Company brings joy, imagination and adventure to the communities it visits.
Every Performance should leave audiences with the feeling that they have briefly stepped into another world.